Virtually all American casinos use a double-zero roulette wheel which has pockets numbered from 1 to 36, plus 0 and 00 for a total of 38 pockets. This is in contrast to Europe where a single-zero wheel is used and the game has always been the most popular in the casino.

There are usually six seats at the roulette table each player that is betting is usually assigned a different color chip. Depending on the amount of money you are playing with you will have different values of chips, $1, $2, $50 etc.

When you opt to play roulette from the virtual lobby of the casino you will be given various options for tables, or minimum bets, there are tables where the minimum bet is $1 usually up to $5. Besides the minimum chip value, there is also a minimum amount that must be bet on each spin of the wheel. Once again, the minimums are probably posted on a sign at the **Joka **** Casino **table and if it says $2 minimum inside and $5 minimum outside this means that if you are betting on any of the 38 numbers that pay 35-to-1 the total of all your bets must be $2. You could make two different $1 bets or one $2 bet, it doesn’t matter except that the total of all your bets on the numbers must be at least $2. The $5 minimum outside means that any of the outside bets that pay 2-to-1, or even money, require that you bet $5 each time. On the outside bets you can’t make a $3 bet and a $2 bet to meet the minimums – you have to bet at least $5 every time. After you’ve exchanged your cash for colored chips you’re ready to place your first bet so, let’s see what your options are:

You can make a straight bet where you only bet on one number and if it comes in you’ll be paid 35-to-1. The casino advantage on this bet is 5.26% and by the time you’re done with this roulette section I’m sure you’ll be very familiar with that number. Another choice you have is to do a split. This is where you put a chip on the line that separates two numbers. If either number comes up you’ll be paid at 17-to-1. The casino advantage on this bet is 5.26%.

If you put a chip in an area that splits 4 numbers this is called a corner bet and if any one of those 4 numbers comes in you will be paid off at 8-to-1. The casino advantage on this bet is 5.26%.

If you put a chip at the beginning of a row of 3 numbers, this is called a street bet and if any one of those 3 numbers shows up you will be paid off at 11-to-1. The casino advantage on this bet is 5.26%.

You can also put a chip on the line between two streets so that you have a double street covered and if any one of those 6 numbers come in you’ll be paid off at 5-to-1. The casino advantage on this bet is?… you guessed it…5.26%.

The only other bet you can make on the inside numbers is the 5- number bet where you place one chip in the upper left corner of the number 1 box. If any one of those 5 numbers comes in you’ll be paid off at 6-to-1 and what do you think the casino advantage is on this bet? Nope, I gotcha… it’s 7.89%. Actually, this is the worst possible bet on the roulette table and the only bet you’ll come across that doesn’t have a 5.26% house edge on the double-zero roulette wheel. You should never make this bet.

One quick word here about “to” and “for” when discussing odds. Whenever the odds are stated as “to” this means that in addition to the stated payoff you also receive your original bet back. In other words, if you won your single number bet in roulette you would receive 35-to-1, which is a 35-chip payoff, plus you’d still keep your original one-chip bet, so you end up with 36 chips. Now if the odds are stated as “for” that means you do not receive back your original bet. If the odds in your single number bet were 35-for-1 you would still receive a 35-chip payoff but the casino would keep your original one-chip bet so you would only end up with 35 chips. The only place in a casino where the odds are always stated as “for” is in video poker. You might also come across it on a couple of craps bets where the odds are stated as “for-one” rather than “to-one” in order to give the casino a slightly better edge.

Now, getting back to our roulette examples, let’s look at all of the outside bets that you can make and keep in mind that the house edge on all of these outside bets is…do you remember the number?…that’s right…5.26%.

There are three bets you can make that will pay you even money, or 1-to-1, which means that if you win, you will get back one dollar for every dollar you bet:

Red or black – If you put a chip on red then a red number must come up in order for you to win. If the ball lands on a black number, 0 or 00 – you lose. The same thing goes for black – you lose if it comes in red, 0 or 00 and you win if the ball lands on a black number.

Odd or even – If you put a chip on odd then the ball must land on an odd number in order for you to win. If it lands on 0, 00, or an even number – you lose. If you bet on even, you win if an even number shows up and lose if the ball lands on 0, 00 or an odd number.

1 through 18 and 19 through 36 – If you bet on 1 through 18, then you win if a number from 1 through 18 comes in and you lose if the ball lands on 0, 00 or a number higher than 18. Similarly, if you bet on 19 through 36, you win if one of those numbers comes in and you lose on 0, 00 or any number lower than 19.

The only other bets left are the dozens and columns bets. If you look at the roulette betting layout you can see three areas that each correspond to 12-number sections on the table. The one marked 1st 12 covers the numbers from 1 to 12, the one marked 2nd 12 covers the numbers from 13 to 24 and the other one that’s marked 3rd 12 covers the last section of numbers from 25 to 36. If you bet on the 1st 12 you would win if a number from 1 to 12 came in and you would lose if anything else came in, including 0 or 00. The same principle holds true for each of the other dozen bets where you would win if a number in that section came in and you would lose if anything else showed up. All dozens bets pay 2-to-1.

The last bet to look at is the column bet and that is also a bet that pays 2-to-1. There are three possible column bets you can make and you’ll notice that each area corresponds to the numbers in the column directly above it. So, if you put a chip under the first column you will win if any of the numbers in that column come in and you will lose if any other number, including 0 or 00 shows up. Once again, the same rule is in effect for each of the other columns where you would win if the number appears in the column above your bet and you would lose if it doesn’t.

Roulette Tricks

Trick number 1:

With this trick you never loose, and it’s very simple !!!

You have to play to: Black and Red Even and Odd 1 to 19 and 19 to 36 And the method to win is very simple: If you loose, then double the bet.

Example: You bet $1 to Red Result: Black (your loss is $1) Then bet $2 to Red Result: 00 (your loss is $3) Then bet $4 to Red Result: Black (your loss is $7) Then bet $8 to Red (and do the same until Red comes) Result: Red (You win $8) And that’s all.

Trick number 2:

There is a problem with the trick number 1 – Some casinos won’t let you play like that, then you have to make a method combination.

1st – Remember the last 4 numbers an wait for some 3 repetitions.

Example 1:

The last for numbers are: 30, 8, 14 and 1. You have a 3 repetitions of “1 to 19”, so bet to “19 to 36” using the method number 1.

Example 2:

The last for numbers are: 30, 8, 14 and 36. You have a 4 repetitions of “even”, so bet to “odd” using the method number 1.

When you win 2 or 3 times, stop playing and go to another table so they won’t detect your method.

Trick number 3:

This is a statistic method:

Number #01’s positive group numbers are: 02, 03, 04, 05, 12, 14, 15, 17, 18, 21, 25, 27, 36, 00.

Trick number 4:

This is also a statistic method:

Positive number #01 mostly follows by: 12, 03, 17, 18, 21, 36, and 00.

Trick number 5:

This is another statistic method:

Wait & hunt: 12, 14, 16, 18, 21, 23, 27, 36.

Choose 1 to 4 numbers from the above group. Bet the same number for a little bit until scored, maximun of 8 spinnings. After 8 spinning , end this hunting cycle. If dealer changed shift, end this hunting cycle.

Trick number 6:

Yet another statistic method:

Positive number 01 usually associates with Red color, 3rd column and 1st column.